标签:Graphics

Beginning Pixlr Editor 封面

Beginning Pixlr Editor

作者:Phillip Whitt

Learn digital image editing without the expense of using subscription-based editors. This book will pave the way for you to leverage Pixlr Editor, a free, web-based image editing solution that works on virtually any computer platform. You'll learn image editing first hand by using the practice images with the corresponding tutorials―everything from creating simple graphics to enhancing and retouching photos. Explore all of the features you'd expect in a high end photo editing application; layers

Learn FileMaker Pro 16 封面

Learn FileMaker Pro 16

作者:Mark Conway Munro

Extend FileMaker's built-in functionality and totally customize your data management environment with specialized functions and menus to super-charge the results and create a truly unique and focused experience. This book includes everything a beginner needs to get started building databases with FileMaker and contains advanced tips and techniques that the most seasoned professionals will appreciate. Written by a long time FileMaker developer, this book contains material for developers of every

R Graphics Cookbook 封面

R Graphics Cookbook

作者:Winston Chang

This practical guide provides more than 150 recipes to help you generate high-quality graphs quickly, without having to comb through all the details of R’s graphing systems. Each recipe tackles a specific problem with a solution you can apply to your own project, and includes a discussion of how and why the recipe works. Most of the recipes use the ggplot2 package, a powerful and flexible way to make graphs in R. If you have a basic understanding of the R language, you’re ready to get started.

Unity 5.x Animation Cookbook 封面

Unity 5.x Animation Cookbook

作者:Maciej Szcześnik

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.0 and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but other UI elements. This includes character animation, game world creation, and other key features such as opening doors, changing lights, transitioning to different scenes, and more. While discussing these topics, the book will focus on mecanim, the Un

Digital Video Editing Fundamentals 封面

Digital Video Editing Fundamentals

作者:Wallace Jackson

This compact visual guide covers concepts central to digital video using the affordable Corel Video Studio Ultimate X9 software package as well as open source digital video editing package Editshare Lightworks 12. Digital Video Editing Fundamentals builds on the essential concepts of digital imaging, audio, illustration, and painting, and gets more advanced as chapters progress, covering what digital video new media formats are best for use with Android Studio, Java and JavaFX, iOS and HTML5. Fu

Blender 3D Incredible Machines 封面

Blender 3D Incredible Machines

作者:Christopher Kuhn

Key Features Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modeling Book Description Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and

Fast Design, Slow Innovation 封面

Fast Design, Slow Innovation

作者:David M. Frohlich

As well as updating the manifesto for an audio photography technology and practice, this book addresses issues in design history, the social shaping of technology and the management of innovation. In particular, it reveals the very different timescales over which design and innovation operate, and the way in which design ideas evolve across different research groups, companies and application areas. The capture of photographs with sound is a simple idea, proposed 10 years ago, that has still not

Digital Illustration Fundamentals 封面

Digital Illustration Fundamentals

作者:Wallace Jackson

This concise book covers concepts central to digital illustration using the Inkscape 0.91 open source software package as well as the Adobe Illustrator Professional Illustration package. The book builds on the foundational concepts of vector graphics and the SVG format, and gets more advanced as chapters progress, covering what vector new media formats are best for use with Android Studio, Java and JavaFX, iOS, Kindle and HTML5, as well as key factors regarding the data footprint optimization wo

Understanding Industrial Design 封面

Understanding Industrial Design

作者:Kuen Chang, Simon King

With the coming flood of connected products, many UX and interaction designers are looking into hardware design, a discipline largely unfamiliar to them. If you’re among those who want to blend digital and physical design concepts successfully, this practical book helps you explore seven long-standing principles of industrial design. Two present and former design directors at IDEO, the international design and innovation firm, use real-world examples to describe industrial designs that are senso

Building Information Modeling For Dummies 封面

Building Information Modeling For Dummies

作者:David Philp, Paul Swaddle, Stefan Mordue

Everything you need to make the most of building information modeling If you're looking to get involved in the world of BIM, but don't quite know where to start, "Building Information Modeling For Dummies” is your one-stop guide to collaborative building using one coherent system of computer models rather than as separate sets of drawings. Inside, you'll find an easy-to-follow introduction to BIM and hands-on guidance for understanding drivers for change, the benefits of BIM, requirements

Unreal Engine Essentials 封面

Unreal Engine Essentials

作者:Satheesh PV

Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video gam

Digital Imaging Primer 封面

Digital Imaging Primer

作者:Alan Parkin

Digital Imaging targets anyone with an interest in digital imaging, professional or private, who uses even quite modest equipment such as a PC, digital camera and scanner, a graphics editor such as PAINT, and an inkjet printer. Uniquely, it is intended to fill the gap between the highly technical texts for academics (with access to expensive equipment), and the superficial introductions for amateurs. The four-part treatment spans theory, technology, programs and practice. Theory covers integer a

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